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Trapwords box art
2018 Ranked #1,498

Trapwords

Team word-guessing game where opponents secretly choose forbidden clues you must avoid saying. Each successful guess reveals a new trap, turning familiar prompts into a tense challenge of improvisation and careful language.

Party Games Exploration Fantasy Communication Limits Modular Board

Players

4-8

Play time

30-45 min

Age

8+

Complexity

1.43/5

Rating

7.00

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play. It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are "traps", it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team. You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect. Let's see the example of one possible turn when you are trying to give clues for the word "Axe": You: "It is a thing that a dwarf can…" Opponents team: "A-ha, dwarf! Gotcha!" You: "How did you know that? Was it obvious I will use that?" Or when you would try another approach it could look like this, the successful turn of your team: You: "This thing is used by a man with a beard, in a checkered shirt...." One of your teammates: "A coffee maker?" [Everyone laughs] You: "He uses it for work in nature." Another teammate: "A chainsaw!" You: "He makes smaller pieces from a big plant with it." Any of your teammate: "An axe!" You: "Yes! Very good!" Could you avoid your opponent's trapwords when you don't know what you can't say?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
4–8
Play time
30–45 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

3
Jan B?ezina Martin Hrabálek Michal Požárek

Artists

4
Dávid Jablonovský Filip Murmak Régis Torres Michaela Zaoralová

Publishers

1
Czech Games Edition

Linked items

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