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The Transcontinental box art
2022 Ranked #4,322

The Transcontinental

This railway-building game has contractors help link Canada from east to west. Reserved actions and a shared train make development plans collide along the same route.

Industry / Manufacturing Trains Area Majority / Influence Auction/Bidding

Players

1-4

Play time

75-150 min

Age

13+

Complexity

3.5/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1871, with Canada only four years old, the Prime Minister calls for a massive undertaking: a transcontinental railway to link the established eastern provinces with the newly-added western province. Between them lay the vast, undeveloped interior.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1871, with Canada only four years old, the Prime Minister calls for a massive undertaking: a transcontinental railway to link the established eastern provinces with the newly-added western province. Between them lay the vast, undeveloped interior. It would be a nation-defining project, opening up the resource-rich Canadian shield, the fertile prairies, and the breathtaking Rocky Mountain Cordillera, shaping not only the economy of the young country but its identity as well. The Transcontinental is a medium-weight Eurogame with worker-placement and pick-up and deliver mechanisms about the development of the Canadian transcontinental railway. Players are contractors who work to complete the railway. They send out telegrams along a linear worker-placement track — reserving those action spaces for themselves — then take turns in telegram order, loading and unloading to a shared train that travels across the country. Players can use these resources to complete developments ranging from lumber mills and farms to cities and national parks, or they can use the resources to bid to extend the railway. Powerful one-time-use ally cards, themed around a rich and inclusive cast of Canadian historical figures, allow players to make powerful combined actions. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–3
Play time
75–150 min
Age
13+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Glen Dresser

Artists

1
Glen Dresser

Publishers

1
Wheelhouse Games

Linked items

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