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Trade Winds box art

Trade Winds

Players

2-6

Time

?-?

Age

8+

Weight

1.6

Rating

6.91

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Trade Winds has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Trade Winds has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Trade Winds has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is balanced between luck and strategy, with neither element dominating. Overall, Trade Winds offers a good mix of luck and player agency.

Overview

In Trade Winds, players collect treasure to accumulate enough points to win. Players can attack and rob other players ships. This appears to be a derivation of Waddingtons's Buccaneer game.

Category

1

Editions

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Credits

Designers

1
(Uncredited)

Publishers

1
Parker Brothers

Linked items

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