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Town 77 box art

Town 77

Players

1-5

Time

?-?

Age

9+

Weight

1

Rating

6.56

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Town 77 offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.86.

Luck profile

Town 77 has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

The residents of Town 77 — located just down the road from Town 66, mind you — can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end. In Town 77, each player has a hand of tiles, with each tile showing one of seven house styles in one of seven colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 49 tiles in total, one of each possible combination. Each player starts with a hand of random tiles. The first player places a tile in the upper-left corner of an imaginary 7x7 square, then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile, a player can choose to draw a new tile or not. Once you lower your hand size, you can't increase it again. If you can't play on a turn, you're out of the game, and once everyone is out, whoever has the fewest tiles in hand — or who played latest in the event of a tie — wins. If you play your final tile, you win, but if you don't draw new tiles, you might find yourself unable to play!

Editions

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Credits

Designers

2
Christoph Cantzler Anja Wrede

Artists

1
Jun Sasaki

Publishers

1
Oink Games

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