Table feel
Tori Shogi has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2
Time
?-?
Age
6+
Weight
3.5
Rating
6.96
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Tori Shogi has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Tori Shogi offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While Tori Shogi may not be the easiest game to learn, it offers a good balance between ease of learning and depth. Overall, Tori Shogi has a strong replayability score of 7.92 out of 10.
Tori Shogi has a moderate influence of luck. While random elements do exist in the game, they do not predominantly determine the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Tori (Bird) Shogi is a delightful variant played on a 7×7 board that dates from the late 18th century. It is thought to have been the first Shogi variant to utilize drops (a mechanic in the modern version of 9×9 Shogi and absent from the original 9×9 Sho Shogi). Each piece is named after a type of bird. The royal piece (King) is the Phoenix. Other pieces include the Swallow (promotes to Wild Goose), Falcon (promotes to Eagle), Crane, Pheasant, and Quail. The goal of the game is to capture the opposing Phoenix. Somewhat of an oddity is the fact that a player's two Quail pieces are actually asymmetrical, being designated as the Left Quail and the Right Quail, with their movement capabilities mirrored. Drops are handled in a manner very similar to modern Shogi. A third swallow cannot be dropped in a file that contains two others, nor can one be dropped on the last rank, where it would not be able to move. In addition, a swallow cannot be dropped so as to give immediate mate. The promotion zone for Swallows and the Falcon consists of the opponent's back two ranks. Promoted pieces revert to their un-promoted value when they are captured (for purposes of dropping back into play).
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.