Table feel
Tops has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Use physical skill and timing to pull off the key moves.
Players
2-4
Play time
Not listed
Age
7+
Complexity
1.2/5
Rating
5.57
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Tops has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Tops has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.
The game of Tops has a moderate influence of luck. Random elements such as dice rolls or card draws have a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Players stack colored rings (blue, yellow and red) on three spinning tops and try to achieve one of their two patterns. The players have a limited number of rings and must wait until the last moment to play them. However, the task becomes more and more difficult as the tops slow...
Players stack colored rings (blue, yellow and red) on three spinning tops and try to achieve one of their two patterns. The players have a limited number of rings and must wait until the last moment to play them. However, the task becomes more and more difficult as the tops slow down and start oscillating. A winner of the 1997 Concours International de Créateurs de Jeux de Société.
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