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Tiny Turbo Cars box art
2022 Ranked #5,920

Tiny Turbo Cars

A real-time racing game where players program toy cars with sliding-puzzle controllers and reach the finish first. Acting early preserves your intended route, but haste invites errors, collisions, damage, and slowing battery loss.

Puzzle Racing Action Queue Catch the Leader

Players

2-4

Play time

30-45 min

Age

8+

Complexity

1.83/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tiny Turbo Cars is a frantic race game for 2 to 4 players in which you program the movements of your tiny toy car in advance, with a sliding puzzle acting as your remote controller. Choose your car, grab your remote controller, create the track, and get ready to race!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tiny Turbo Cars is a frantic race game for 2 to 4 players in which you program the movements of your tiny toy car in advance, with a sliding puzzle acting as your remote controller. Choose your car, grab your remote controller, create the track, and get ready to race! At the beginning of each round, players have to work their way through their sliding puzzle controllers simultaneously, trying to create the sequence of actions they want their car to perform during the round. Each symbol on the puzzle corresponds to one of the possible actions — but only the two middle rows of commands on your controllers will be applied, so there's room for maneuvers, but be quick! The first player to put down their controller will be the first to move their car during the round. Each player then executes the program they created, and the sooner you play during a round, the safer you are that your actions will actually play out as planned rather than crashing into unexpected obstacles...or other cars! But trying to be quick might also increase your chances of making mistakes, and every time you take damage, you lose battery power, which will slow you down. But hey, mistakes happen, right? You can always recharge and be back in the race. This is a fierce race, with pitfalls around every corner and unscrupulous adversaries! Don't miss your chance to shoot your missiles at your opponents — before they hit you! The first player to cross the finish line wins! —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–45 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

5
Hjalmar Hach Alessandro Manuini Jonathan Panada Laura Severino Giulia Tamagni

Artists

1
Edu Valls

Publishers

1
Horrible Guild

Linked items

No published linked games yet.