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Time's Up! Family 2 box art

Time's Up! Family 2

Players

4-12

Time

?-?

Age

8+

Weight

1

Rating

7.11

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, providing a balance between accessibility and depth. Overall, Time's Up! Family 2 has a strong replayability score of 7.79 out of 10.

Luck profile

The final luck score for Time's Up! Family 2 is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Time's Up! Family is a charades-based party game for teams of two or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring well-known items, crafts and animals and chooses some of them. Each player's cards and shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many words and phrases on the cards as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card he likes, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as he likes; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up! Time's Up! Family 2 has 440 new words.

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Credits

Designers

1
Peter Sarrett

Publishers

2
Asterion Press Repos Production

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