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Timberman box art

Timberman

Players

2-6

Time

20-45

Age

6+

Weight

1

Rating

6.14

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 1.8

Low interaction

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

Timberman has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement. The player interaction score is fixed at 1.8. Timberman scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Timberman has a good replayability score of 7.6.

Luck profile

Timberman has a moderate influence of luck. The game outcome is predominantly determined by random elements like the falling branches, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is a balanced mix of luck and strategy.

Overview

Description from the publisher: Over 30 million players could not be wrong - old-school lumberjacks are now available in the world of tabletop games! In Timberman players take on a role of lumberjacks and explore woods for the most valuable lumber. But be careful because there are dangerous bears in the woods... Only a player who can place their lumberjacks in the most efficient way and score the most victory points will be a winner. There are 6 different kind of tiles in the game: tree tiles (worth 1/2/3 points), lake and stone tiles which are bostacles and bear tiles. At the beginning of the table each player draws 3 tiles from a bag. GAMEPLAY: Players take their turns one by one in a clockwise order, starting from the first player. On your turn, you can take the following actions (in order): 1. You must place one of your tiles next to the tiles already placed on the table, following the rules. If you chose so, you may also add another of your tiles next to the tiles already placed the table, following the rules. 2. You may add one of your lumberjack tiles next to the tiles already placed on the table, following the rules. 3. You must randomly draw 1 tile from the cloth bag (even if you placed 2 tiles on that turn) and add it to your hand, unless there are no more tiles in the bag in which case, you skip this step. Then the next player in a clockwise order takes their turn.

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Credits

Publishers

1
Cube Factory of Ideas

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