Table feel
Moderate interaction
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a...
Players
2-4
Time
15-30
Age
6+
Weight
1.42
Rating
6.89
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
Ticket to Ride: First Journey (U.S.) offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is standardized at 1.575. Ticket to Ride: First Journey (U.S.) scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, with an easiness to learn score of 4.5, the game offers a rewarding and engaging experience. Overall, the calculated final replayability score is 7.7, indicating a high level of replay value for Ticket to Ride: First Journey (U.S.).
Ticket to Ride: First Journey (U.S.) has a moderate level of luck involved. Random elements like card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a considerable influence on the game's outcome.
Overview
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connected by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains, you immediately claim a Coast-to-Coast ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Part of Ticket to Ride series.
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Editions
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|---|---|---|---|
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Commerce mapping
ticket to ride: first journey (u.s.)
Retailer · Unknown · USD 27.99
ticket to ride: first journey (u.s.)
Retailer · Unknown · USD 28.00
ticket to ride: first journey (u.s.)
Retailer · Unknown · USD 27.99
ticket to ride: first journey (u.s.)
Retailer · Unknown · USD 27.99
ticket to ride: first journey (u.s.)
Retailer · Unknown · USD 27.99
ticket to ride: first journey (u.s.)
Retailer · Unknown · USD 27.99
ticket to ride: first journey (u.s.)
Retailer · Unknown · USD 6.00
Credits
Linked items
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