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The Thing: The Boardgame box art
2022 Ranked #1,218

The Thing: The Boardgame

Hidden-role survival game where humans try to escape an isolated base while the Thing infects and sabotages them. Suspicion grows as loyalties change, making every shared resource and escape plan a possible trap.

Thematic Games Horror Movies / TV / Radio theme Hidden Roles Traitor Game

Players

1-8

Play time

60-90 min

Age

14+

Complexity

2.96/5

Rating

7.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human. In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself. The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
5–8
Play time
60–90 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Giuseppe Cicero Andrea Crespi

Artists

2
Davide Corsi Riccardo Crosa

Publishers

1
Pendragon Game Studio

Linked items

No published linked games yet.