ABG All Board Games
The Thin Red Line: A Game Of The Battle Of Waterloo box art

The Thin Red Line: A Game Of The Battle Of Waterloo

Players

2-3

Time

?-?

Age

?+

Weight

2.75

Rating

6.66

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Thin Red Line: A Game of the Battle of Waterloo has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

The Thin Red Line: A Game of the Battle of Waterloo has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Despite its complexity, the game is relatively easy to learn, striking a balance between accessibility and depth. Overall, it offers a consistently engaging and replayable experience.

Luck profile

The Thin Red Line: A Game of the Battle of Waterloo has a moderate influence of luck. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Thin Red Line is a detailed tactical treatment of Napoleonic warfare. Waterloo was the final and most decisive land battle of the Napoleonic Wards, and possibly the most famous battle of all time. Napoleonic warfare was complex in its variety, and victory or defeat depended on the successful application of such diverse factors as organization and command control, leadership and training, formation and position, firepower, combined arms tactics, luck, and, especially, morale. These aspects of the Battle of Waterloo are accurately modeled in this game. Can you, as the Iron Duke of Wellington, hold the French at bay until night or the Prussians arrive? Can you, as Blucher, old "Vorwarts," drive forward in time to save the day? Every unit that participated in the historical battle is represented--British, Hanoverian, Dutch-Belgian, Nassau, Brunswick, King's German Legion, French, and Prussian infantry, cavalry, and artillery. The rules cover all the key factors in the battle, line, column, square, and ordere-mixte formations, skirmishers, routing and rallying, leader effects and casualties, cavalry reaction and recall, artillery capture and recapture, hidden units, fatigue, the elan and mobility of the French infantry columns, and the firepower and staying power of the "thin red line" of British infantry. Scale: 300 yards per hex; 30 minutes per turn; brigade and division-sized combat units.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.