allboardgames.com
The Thin Red Line: A Game Of The Battle Of Waterloo box art
1979 Ranked #12,702

The Thin Red Line: A Game Of The Battle Of Waterloo

Detailed Napoleonic wargame has commanders apply formations, leadership, morale, artillery, and combined arms at Waterloo. French pressure must break the defense before night or Prussian arrival changes the battle.

Wargames Napoleonic Wargame History: Waterloo Campaign

Players

2-3

Play time

Not listed

Age

?+

Complexity

2.75/5

Rating

6.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The Thin Red Line is a detailed tactical treatment of Napoleonic warfare. Waterloo was the final and most decisive land battle of the Napoleonic Wards, and possibly the most famous battle of all time.

Read the full game description

The Thin Red Line is a detailed tactical treatment of Napoleonic warfare. Waterloo was the final and most decisive land battle of the Napoleonic Wards, and possibly the most famous battle of all time. Napoleonic warfare was complex in its variety, and victory or defeat depended on the successful application of such diverse factors as organization and command control, leadership and training, formation and position, firepower, combined arms tactics, luck, and, especially, morale. These aspects of the Battle of Waterloo are accurately modeled in this game. Can you, as the Iron Duke of Wellington, hold the French at bay until night or the Prussians arrive? Can you, as Blucher, old "Vorwarts," drive forward in time to save the day? Every unit that participated in the historical battle is represented--British, Hanoverian, Dutch-Belgian, Nassau, Brunswick, King's German Legion, French, and Prussian infantry, cavalry, and artillery. The rules cover all the key factors in the battle, line, column, square, and ordere-mixte formations, skirmishers, routing and rallying, leader effects and casualties, cavalry reaction and recall, artillery capture and recapture, hidden units, fatigue, the elan and mobility of the French infantry columns, and the firepower and staying power of the "thin red line" of British infantry. Scale: 300 yards per hex; 30 minutes per turn; brigade and division-sized combat units.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–3
Best with
1–3
Play time
180 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
S. Craig Taylor

Publishers

1
Yaquinto

Linked items

No published linked games yet.