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Thebes: The Tomb Raiders box art
Rich game profile

Thebes: The Tomb Raiders

Game description from the publisher: Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopot...

Players

2-4

Time

?-?

Age

8+

Weight

2.04

Rating

6.86

Should this hit the table?

Quick read before the metadata.

Thebes: The Tomb Raiders has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Thebes: The Tomb Raiders has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

The final replayability score indicates a high level of variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds additional content and gameplay elements, enhancing the replay value. While the game may not be the easiest to learn, it strikes a good balance between accessibility and depth.

Luck profile

The final luck score for Thebes: The Tomb Raiders is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Game description from the publisher: Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting! Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more efficient the player is at searching for treasures. The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end, and the player with the highest score from their accumulated treasures wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Peter Prinz

Artists

2
Michael Menzel Christof Tisch

Publishers

1
Queen Games

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