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Tesauro box art
2021 Ranked #15,260

Tesauro

This bluffing word-definition game has scholars invent or recall meanings, persuade the judge, and win the most word cards. Hidden roles determine who knows the truth, making every credible definition a chance to mislead.

Deduction Memory Admin: Upcoming Releases Traditional Games: Categories / Guggenheim

Players

2-10

Play time

10-20 min

Age

10+

Complexity

1/5

Rating

7.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are part of a secret association of scholars where there is a ruthless internal struggle to lead the creation of TESAURO. You will not hesitate to invent definitions in order to obtain the absolute recognition of all and become the Supreme Director of the organization.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are part of a secret association of scholars where there is a ruthless internal struggle to lead the creation of TESAURO. You will not hesitate to invent definitions in order to obtain the absolute recognition of all and become the Supreme Director of the organization. The SAPIENTE shuffles the scholar cards, deals one to each player and leaves the remaining one face down without anyone seeing it. The rest of the players secretly look at their scholar card. The player to his left takes a dictionary card, chooses and reads aloud one of the words and reads the corresponding definition to himself. (The cards have two positions to add more diversity, only one is used at a time). Then he passes the card to the next player and so on until all but the BAD HUGE have read it. Each scholar must choose a category, the BRIGHT player must choose the one indicated by the definition card and the ESPOS any of the others. Then, in turn order, they must say a definition of the word according to the category they have chosen. Leave a minute so that everyone can think of one, because the ESPOS will have to invent it and the BRILLIANT, if there is one, will have to memorize the correct one to say it when his turn comes. If it's your turn to be ORATE, come up with a credible definition, remember that your goal is to trick the starting player into choosing yours and thus score points. When the players have presented their definitions, the SAPIENTE will have to choose the one they think is correct or declare that they are all crazy and none of them are real. If the SAPIENTE gets it right, the word card will be kept as a prize. If he fails, the player whose definition he has chosen keeps the card. If it fails and had indicated that everyone is crazy, the card is left under the deck. Return the category tokens to the center of the table and give all the cards to the new BUDDY, who will be the player to the left of the current one. Keep playing until you've all passed through this post. If you want longer games, you can agree to do more than one round. END OF THE GAME The player who has won the most cards wins the game and signs the first edition of the TESAURO as Supreme Director. In the event of a tie, play an extra turn with each of the tied players as the starting players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
2
Play time
10–20 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

3
Alejandro Marin Arroyo Antonio Estarli López Adolfo Téllez

Artists

1
Álex Santaló

Publishers

1
GDM Games

Linked items

No published linked games yet.