Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Description from the designer: Across the ages, the most terrifying Mexican legends have been kept within the pages of the ancestral book: TerroriXico When the book is opened, the monsters within it are released.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Memory
Remember previously revealed information, positions, or sequences.
Take That
Direct negative effects at selected opponents.
Read the full game description
Description from the designer: Across the ages, the most terrifying Mexican legends have been kept within the pages of the ancestral book: TerroriXico When the book is opened, the monsters within it are released. A team of bold hunters must chase them down and return the monsters to their pages before they wreak havoc In this semi-cooperative card game, players must help each other in order to capture the monsters. By using ancestral relics and other special cards, they will prove their courage and defeat the monsters, earning victory points. The player with the most victory points win, for proving to be the bravest. TerririXico is a cooperative card game about myths and Mexican legends, where as a team we must return the monsters to the book. How to play: All players have a deck of 50 cards, 4 kind of relics and special cards. Every monster battle is a round. By turns players can play 2 cards in the battle zone, 1 open card and 1 face down, or 2 open cards applying the effects of the cards if it has. The player who plays in total more relics, will win the round and take the firts place and the monster card, the other players gains the points from second place. If any player passes by can not play cards receive 1 card of trauma,these trauma cards go to the player's deck. But this battle might have consequences in the minds of the players; if they can't play any card to stay in the battle, they will receive trauma cards, If no player can't play anything they might also receive friendly fire Open the book and let the monster hunt begin!