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Terminator Salvation box art

Terminator Salvation

Players

2-3

Time

?-?

Age

12+

Weight

2.2

Rating

7.25

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Terminator Salvation has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Terminator Salvation has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player decisions and luck.

Overview

Tactical game based on Terminator Salvation movie. SkyNet and Resistance explore ruins of USA, rescue or destroy survivors and fight each other. One or two players lead Resistance. Their goal is either to gain 10 VP or to destroy all SkyNet units and factories. Victory points can be gained while exploring, by locating human survivors in pacticular. And one player takes control over SkyNet forces. They have to either destroy all resistance units or to find and kill all survivors (which are usually found by resistance itself). SkyNet can also explore territory just to find anything usefull for Resistance and destroy it for nothing. At the start of the game, one random map token is placed for every map area hidden. Later these tokens can be explored with different results. One SkyNet factory and a few units placed in one of six ruined cities. Resistance starts in 3 different random cities. Human units are generally weaker than SkyNets' (both sides have 4 types) but better for exploration and interception. Movement, exploration and other actions can be done by playing action cards from hand. Cards also can be traded for new cards. Combat can be initiated either using specific cards or when units of one side enter area with enemy forces (interception takes place if defender desires). In both cases initiator gets first shot using dice, then remaining units fire back once. Unlike such games as Nexus Ops, who makes hits here decides units to be killed. Box content: 1 Gameboard 135 cards for SkyNet and Resistance players 50 map tokens 8 unit stat cards 36 miniatures 5 d6 1 rulebook

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Credits

Designers

1
German Tikhomirov

Publishers

1
Zvezda

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