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Te Kuiti box art

Te Kuiti

Players

1-2

Time

?-?

Age

6+

Weight

1.13

Rating

5.93

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Te Kuiti has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Te Kuiti offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.04.

Luck profile

Te Kuiti has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Te Kuiti has a relatively low influence of luck.

Overview

Te Kuiti (Teh-KOOO-ee-tee) is a simple game of memory and area control, with each player taking on one of two asymmetric roles. The "sheep" player tries to match two sheep (memory), while the "shepherd" player strategically builds fences to wrangle the stragglers (area control). A fortunate shepherd may find old posts that can be made into quick fences, but an unfortunate shepherd may find a fence ruined by a strong-willed ram. Players score points based on which sheep they find hiding and the number of stragglers they best corral. After the first game, players swap roles and play a second game. The player who scores the most total points from both games wins!

Media

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Editions

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Files

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Credits

Designers

2
William Baldwin (I) Jim Harmon

Publishers

1
Ludically

Linked items

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