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Taverne De La Crypte box art

Taverne De La Crypte

Players

3-5

Time

?-?

Age

10+

Weight

1.5

Rating

5.49

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Taverne de la Crypte has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, the game does not emphasize cooperation heavily.

Replay value

Taverne de la Crypte has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and deep strategic possibilities. The presence of expansions adds even more content and gameplay elements. While the easiness to learn score is relatively low, the game's overall replay value is still strong.

Luck profile

Taverne de la Crypte has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy in a balanced mix.

Overview

This is a game designed to simulate a tavern brawl. Each player receives 3 characters with different powers, a little money, 30 hit points and the 9 weapon cards. Before the first turn, each player chooses one of his characters that will be played until that character has lost all hit points. Then he'll use any one of the two remaining until they suffer the same fate, upon which he'll use his last character. The turn is divided in 4 segments. All players undertake a segment before any begins the following segment. The 4 segments are: - "Dépensez vos butins" (expense your loot) where you can buy some of the "big" weapons cards and add them to your hand (the small ones are ALWAYS in your hand) - "Préparez vos esquives" (prepare your dodges) where you put on your character, face up, any of the weapons you bought, up to the prestige (fame) value of your character - "Attaquez" (attack) where each player chooses a weapon in hand and say who he attacks (players at his side for contact weapons, other players with ranged weapons) - "Videz vos querelles" (end your quarrels) where attacks are resolved. An attack is dodged if the defensive player has correctly found the value of the attack coming. A successful attack make the defensive character lose some of his HP, and the attacking character win prestige or loot. In plus of the weapons card, there are other cards that players can use to affect the game. If a player arrives at 5 in prestige, he can call the militia that will end the game. If a character becomes KO by losing all his Hit Points, its player takes his next character. A player can come in the game, or leave, at any moment. The game is prepared for that occurence. La Taverne de la Licorne (tavern of the unicorn) is a light hearted tavern, in opposition of La Taverne de la Crypte, which is a tavern with undead and horrors. Both games are decorated with cartoon art and can be combined.

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Editions

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Credits

Designers

1
Roland Scaron

Artists

1
Didier Balicevic

Publishers

1
Eclipse Editions

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