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Tatort Tonne box art

Tatort Tonne

Players

2-10

Time

?-?

Age

8+

Weight

1

Rating

5.14

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Tatort Tonne has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Tatort Tonne has a strong player interaction score.

Replay value

Tatort Tonne has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played and allows players to improve their strategy over time. The player interaction score is also favorable. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth.

Luck profile

Tatort Tonne has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but with luck still playing a significant role.

Overview

For raccoons, garbage cans are the purest paradise.! But the competition is tight and sharing is not allowed! Who is the smartest and can get hold of three "delicacies" - or simply will not get caught until the end? How to play: Players embody raccoons and first try to steal three garbage cards. Each player gets a set of the same three cards: "Garbage", "That's it!", and "Waterproof alibi". At the beginning of each round, each player chooses one of these cards and places it face down. After all players have selected and played their card, each player simultaneously point to another player and accuse them of stealing garbage. All players so pointed out now reveal their cards. If they have actually played "Garbage", they are eliminated. But if they have played "Waterproof Alibi", all the players who accused him are eliminated. Finally, all remaining players reveal their cards and players who now reveal "Garbage" may take a "Garbage" card from the middle. Whoever steals three "Garbage" cards first or is the last player remaining has won.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Alex Cutler

Artists

1
Barbara Spelger

Publishers

1
AMIGO

Linked items

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