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Tales From The Loop: The Board Game box art
Rich game profile

Tales From The Loop: The Board Game

In the Tales From the Loop - The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell ri...

Players

1-5

Time

90-180

Age

14+

Weight

3.38

Rating

6.91

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Tales from the Loop: The Board Game has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and player interaction. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Tales from the Loop: The Board Game is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In the Tales From the Loop - The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! Player actions are integrated, meaning there’s no downtime as you wait for others taking their turn. It also makes cooperating with your fellow players dynamic as you can react to things that happen in a turn and don’t have to plan it all out from the start. —description from the publisher

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