Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the Tales From the Loop - The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Narrative Choices
Choose between story options that lead to different passages and consequences.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
In the Tales From the Loop - The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! Player actions are integrated, meaning there’s no downtime as you wait for others taking their turn. It also makes cooperating with your fellow players dynamic as you can react to things that happen in a turn and don’t have to plan it all out from the start. —description from the publisher