Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Tales of Evil is a game for 1 to 6 Braves (the name used for the players from now on) who become one of the members of a group of kids called Pizza & Investigation.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Storytelling
Create or extend a narrative in response to prompts or game events.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
Tales of Evil is a game for 1 to 6 Braves (the name used for the players from now on) who become one of the members of a group of kids called Pizza & Investigation. During each adventure, the young Investigators venture into places inhabited by the forces of evil and need to get out alive—while trying to complete their missions! The Investigators will have to use all of their strength and ingenuity to stop the Demons they meet along the way, not to mention the Evil that resides in the places they explore. But that’s not all, and here is where the Braves come into play—you and your friends, that is—because Tales of Evil is an adventure that, based on your decisions, can end in many different ways. You will be the protagonists, and the sole responsibility for your fate and that of your friends is in your hands! —description from the publisher