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Taiwan Strait Crisis 1950 box art
2011 Ranked #15,562

Taiwan Strait Crisis 1950

A strategic historical wargame has opposing forces spend operations to move, attack, and conduct special actions across the Taiwan Strait. Random mission markers shape later objectives, while one side must accumulate enough victory points to win.

Wargames Modern Warfare Nautical Action Points Area Movement

Players

2

Play time

Not listed

Age

10+

Complexity

3/5

Rating

7.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Taiwan Strait Crisis 1950 is a 2 players strategic-level board wargame that simulates the battles between People's Republic of China (PRC) and Republic of China (ROC) in 1950s which is so called "The First and the Second Taiwan Strait Crisis." Two players control the People Liberation Army (PLA), the National Government Army (NRA) in Taiwan and US 7th Fleet respectively. There are 9 turns in a games and each turn represents one year.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Taiwan Strait Crisis 1950 is a 2 players strategic-level board wargame that simulates the battles between People's Republic of China (PRC) and Republic of China (ROC) in 1950s which is so called "The First and the Second Taiwan Strait Crisis." Two players control the People Liberation Army (PLA), the National Government Army (NRA) in Taiwan and US 7th Fleet respectively. There are 9 turns in a games and each turn represents one year. Each player spend operation points to activate his troops in one area to attack, move or do special operations alternatively in a turn. The PRC player must get 10 victory points to win the game. Before each operation, player must roll a die to draw a event marker randomly. The event maker is the mission the player needs to accompolish in the following turns. After finish the mission, the PRC player can increase the victory points and the Taiwan player can decrease the victory points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Shun-Wen Chen

Artists

1
Wei-Cheng Cheng

Publishers

2
Bonsai Games Formosa Force Games

Linked items

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