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Taiwan Strait Crisis 1950 box art

Taiwan Strait Crisis 1950

Players

2

Time

?-?

Age

10+

Weight

3

Rating

7.53

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is limited emphasis on cooperation.

Replay value

The game has a high degree of variability, deep strategic possibilities, and good scalability. The presence of expansions adds some additional content. It is moderately easy to learn, making it accessible to a wide range of players. Overall, it offers a fresh and engaging experience with good replay value.

Luck profile

The final luck score for Taiwan Strait Crisis 1950 is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Taiwan Strait Crisis 1950 is a 2 players strategic-level board wargame that simulates the battles between People's Republic of China (PRC) and Republic of China (ROC) in 1950s which is so called "The First and the Second Taiwan Strait Crisis." Two players control the People Liberation Army (PLA), the National Government Army (NRA) in Taiwan and US 7th Fleet respectively. There are 9 turns in a games and each turn represents one year. Each player spend operation points to activate his troops in one area to attack, move or do special operations alternatively in a turn. The PRC player must get 10 victory points to win the game. Before each operation, player must roll a die to draw a event marker randomly. The event maker is the mission the player needs to accompolish in the following turns. After finish the mission, the PRC player can increase the victory points and the Taiwan player can decrease the victory points.

Editions

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Credits

Designers

1
Shun-Wen Chen

Artists

1
Wei-Cheng Cheng

Publishers

2
Bonsai Games Formosa Force Games

Linked items

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