allboardgames.com
Suspicion box art
2016 Ranked #6,399

Suspicion

This hidden-identity deduction game has jewel thieves steal gems while trying to expose rivals without revealing themselves. Moving shared characters and asking questions creates evidence, then final identity guesses compete with gem collections for the highest score.

Family Games Bluffing Deduction Roll / Spin and Move Set Collection

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.8/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are a jewel thief, and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are a jewel thief, and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion, you're going to try to nick as many jewels as possible, but *gadzooks* the mansion turns out to be filled with jewel thieves who are all trying to do the same thing. Can you out them publicly, while staying unknown yourself and bagging a nice collection of gems? In Suspicion, ten characters start on the perimeter of the game board, and each player is secretly one of these characters. On a turn, you roll two dice, then move the two characters shown (or characters of your choice if you roll a joker). After this, you play one of the two action cards in your hand, and carry out one of the actions on that card: stealing a type of gem in the space where your character is located, moving any character, asking someone else whether their character can be seen by someone on the board, and so on. Gems come in three types, and when one of the piles is empty, the game ends. Everyone guesses who is which character, then all identities are revealed. For each player you've guessed correctly, you score 7 points; for each set of three different gems, you score 6 points; and for each individual gem aside from the sets, you score 1 point. Whoever has the most points wins!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
60 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Forrest-Pruzan Creative Prospero Hall

Publishers

1
Wonder Forge

Linked items

No published linked games yet.