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Suppenkasper box art

Suppenkasper

Players

3-6

Time

?-?

Age

8+

Weight

1.7

Rating

5.62

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Suppenkasper has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

suppenkasper offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

Suppenkasper has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A different sort of trick-taking game where the cards represent different types of food. Players attempt to maintain their ideal weight while nudging opponents into obesity or anorexia.

Editions

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Credits

Designers

1
Karl-Heinz Schmiel

Artists

1
Dietmar Keidel

Publishers

1
Mattel, Inc.

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