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Sub Terra box art
Rich game profile

Sub Terra

Description from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to th...

Players

1-6

Time

?-?

Age

10+

Weight

2.15

Rating

7.39

Should this hit the table?

Quick read before the metadata.

Sub Terra has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Sub Terra has a good interaction score.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Sub Terra has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Sub Terra has a good interaction score.

Replay value

Sub Terra has a high replayability score due to its strong variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Sub Terra has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Description from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Tim Pinder

Artists

1
Diana Franco Campos

Publishers

1
Inside the Box Board Games LLP (ITB)

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