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Strand-cup box art

Strand-cup

Players

4-8

Time

?-?

Age

10+

Weight

1.2

Rating

6.10

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

strand-cup offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The availability of expansions adds new content and gameplay elements, further enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worthwhile. Overall, strand-cup has a strong replayability score of 7.95.

Luck profile

Strand-Cup has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

A card game about beach volleyball for four, six, or eight players, competing in two teams. Cards represent all of the normal plays in volleyball, such as forearm pass, spike, block, dive, etc. Players work in teams, playing cards to send the ball over the net. Combinations of cards can be played to make it more difficult for the opposing team to respond. The opposing team must then play cards to receive the ball and send it back over the net. Play continues until one team is unable to return the ball over the net. Players then re-fill their hand and begin a new point. The normal rules of volleyball apply, such as only the side serving can score and a player can't hit the ball (play a card) 2 times in succession. Quick-playing with the feeling of a real volleyball match.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Mark Sienholz

Artists

1
Daniel Alles

Publishers

1
Krimsus Krimskrams-Kiste

Linked items

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