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Stop The Train! box art
2021 Ranked #8,093

Stop The Train!

A semi-cooperative deduction game has passengers slow a bomb-laden train while meeting private character goals. A hidden saboteur speeds it up, forcing the group to identify them before the effect deck runs out.

Bluffing Deduction Traitor Game Voting

Players

4-6

Play time

20-30 min

Age

11+

Complexity

2.2/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Narrative: The 19.05 to Paris is armed with a bomb and hurtling towards its destination threatening civilian destruction. On board, the passengers (10 different characters) must work together to Stop the Train.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Narrative: The 19.05 to Paris is armed with a bomb and hurtling towards its destination threatening civilian destruction. On board, the passengers (10 different characters) must work together to Stop the Train. Stop the Train is a semi-cooperative, social deduction board game. Players have two missions: Mission 1: Stop the Train! Mission 2: A character-specific objective To win, players need to complete both missions. But! There's a saboteur in your midst hellbent on crashing the train, trying to secretly speed the train up at every turn without raising suspicion. The players must put their social deduction skills to the test by collectively identifying the Saboteur to regain control of the train. The train speed is controlled by a speedometer which is impacted by the cards that are laid by each players called Effect Cards. The gameplay is accented by dramatic interventions, votes on route taken and emergency meetings where players can be thrown off the train. If the players can exhaust the deck of Effect Cards, the train runs out of steam. Otherwise a collision is caused and the game is lost and the Saboteur has prevailed. —description from the designer

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
4–6
Play time
20–30 min
Age
11+
Complexity
2.2/5
Credits and catalog connections

Credits

Publishers

1
Escape Plan Board Games

Linked items

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