Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Narrative: The 19.05 to Paris is armed with a bomb and hurtling towards its destination threatening civilian destruction. On board, the passengers (10 different characters) must work together to Stop the Train.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Narrative: The 19.05 to Paris is armed with a bomb and hurtling towards its destination threatening civilian destruction. On board, the passengers (10 different characters) must work together to Stop the Train. Stop the Train is a semi-cooperative, social deduction board game. Players have two missions: Mission 1: Stop the Train! Mission 2: A character-specific objective To win, players need to complete both missions. But! There's a saboteur in your midst hellbent on crashing the train, trying to secretly speed the train up at every turn without raising suspicion. The players must put their social deduction skills to the test by collectively identifying the Saboteur to regain control of the train. The train speed is controlled by a speedometer which is impacted by the cards that are laid by each players called Effect Cards. The gameplay is accented by dramatic interventions, votes on route taken and emergency meetings where players can be thrown off the train. If the players can exhaust the deck of Effect Cards, the train runs out of steam. Otherwise a collision is caused and the game is lost and the Saboteur has prevailed. —description from the designer