allboardgames.com
Stonefire box art
2020 Ranked #18,438

Stonefire

This cooperative fantasy survival game has tribes recruit characters, tame beasts, explore wilderness, and defeat an allosaurus before threats run out. Building a village and collecting eggs improves future options, but emptying the wilderness deck ends the game.

Fantasy Prehistoric Deck, Bag, and Pool Building Set Collection

Players

1-4

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In StoneFire you will be leading a tribe during a fantasy stone age where you will be battling dinosaurs, taming beasts, expanding the population of your village, discovering new locations, and more!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In StoneFire you will be leading a tribe during a fantasy stone age where you will be battling dinosaurs, taming beasts, expanding the population of your village, discovering new locations, and more! StoneFire is based on Calvin Nelson's amazingly fun game Character Quest:Heroes. Your goal is to build up the strength of your tribe to the point where you can tackle the boss, an allosaurus. Meanwhile creatures from the wilderness are persistently attacking. If the wilderness deck is ever emptied before you defeat the allosaurus, the game ends immediately. StoneFire uses hand-management, with a bit of deck-building and set-collection. Each turn you draw new characters from the tribal deck. These cards will either be humans or tamed beasts. You then get to use your cards to form a hunting party to either travel to the wilderness or to secure an available location card. Lastly, you may add one card face-up to your village (these cards may be used in later rounds) and then draw back up. Alternatively, you may pass on hunting and rest two characters (placing them in your village) and then draw one egg card. Egg cards are gained in many ways, and are used to score end-game bonus points. —description from the designer

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Jason Glover Calvin Nelson

Artists

1
Jason Glover

Publishers

1
Grey Gnome Games

Linked items

No published linked games yet.