Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Sticky Cthulhu, each player has a long sticky "tentacle", and the table is covered with six types of creature tiles in six colors, along with a few investigator tokens.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Recognition
Identify recurring visual, spatial, or logical arrangements.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Catch the Leader
Rules give trailing players tools to slow or challenge the current leader.
Real-Time
Players act under continuous time pressure rather than taking normal turns.
Read the full game description
In Sticky Cthulhu, each player has a long sticky "tentacle", and the table is covered with six types of creature tiles in six colors, along with a few investigator tokens. To start a round, someone rolls the two dice — one showing a color, the other a creature — then everyone rushes to "grab" the appropriately colored creature tile by slapping it with their tentacle. The round doesn't end until someone removes the tile from their tentacle and holds it in their hand. This player scores a point, then you do it all again. As you collect "Deep Ones" point tokens, you'll suffer curses that will force you to wield your tentacle in unusual ways. Whoever first scores the predetermined number of points wins!