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Stick Stack box art

Stick Stack

Players

2-99

Time

?-?

Age

8+

Weight

1

Rating

6.57

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Stick Stack has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much. Overall, Stick Stack has a decent level of player interaction.

Replay value

Stick Stack offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds some additional content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Stick Stack has a solid replayability score of 7.7.

Luck profile

Stick Stack has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but with luck still playing a significant role.

Overview

You don't want to be stuck with sticks in Stick Stack, so try to place them as carefully as you can on the wobble tower in the center of the playing area. Each turn, you either draw a stick from the bag or choose one of the sticks in front of you (in case you had collected any on an earlier turn), then you place that stick onto the tower — but when you place it, the colors on that stack can touch only matching colors on the crow's nest or on other sticks that have already been placed. (If a stick slides onto other colors later as the tower tilts and wobbles, that's okay, but you need to match when placing!) If any sticks fall off the tower on your turn, collect them and place them in front of you. When all the sticks have been placed onto the tower or when the tower falls over, the game ends immediately. If you caused the tower to fall, you don't collect any of the sticks, but you do score five points (which isn't good). Every player scores one point for each stick in front of them. If anyone has eleven or more points, the game ends and the player with the lowest score wins. If not, play another round!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Forrest-Pruzan Creative Brad Ross Jim Winslow

Publishers

5
Broadway Toys LTD Lúdilo Mandoo Games Popcorn Games Wonder Forge