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Star Trek: Away Missions box art

Star Trek: Away Missions

Players

2

Time

60-90

Age

14+

Weight

2.2

Rating

7.66

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Star Trek: Away Missions has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Star Trek: Away Missions has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a balance between accessibility and depth. Overall, Star Trek: Away Missions has a strong replayability score of 7.85.

Luck profile

The final luck score for Star Trek: Away Missions is 7.33, indicating a game with a moderate level of luck. Random elements have a minimal impact on the game outcome, with player decisions and strategy playing a more significant role. There is substantial ability for players to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Star Trek: Away Missions is a miniature-based board game for two players consisting of a core set and multiple expansions. The core set pits away teams from the Federation and the Borg against each other in the Battle of Wolf 359. The expansions allow you to add Romulan and Klingon landing parties to the mix. In the core set, you either lead Riker's landing party into the aftermath of the Battle of Wolf 359 to search for information that will defeat the Borg to save Earth, or you join Locutus of Borg and the Borg collective to assimilate your opposition. To complete your goals, you conduct espionage, fight in glorious battle, or assimilate distinctiveness. Your overall goal is to complete missions that earn you points as the player with the most points after three rounds wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Andrew Haught Mike Haught Phil Yates

Artists

1
Henning Ludvigsen

Publishers

1
Gale Force Nine, LLC

Linked items

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