ABG All Board Games
Star Fleet Battle Manual box art

Star Fleet Battle Manual

Players

2-8

Time

45-90

Age

12+

Weight

2.38

Rating

7.16

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Star Fleet Battle Manual has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Star Fleet Battle Manual has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. It offers a fresh and engaging experience with a high replayability score of 7.8 out of 10.

Luck profile

The final luck score for Star Fleet Battle Manual is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Star Fleet Battle Manual (SFBM) is a Tactical level Space Combat miniatures wargame for two or more players with spaceships familiar to fans of Star Trek (the original series). SFBM is easily confused with the much better-known and much more complex "Star Fleet Battles" boardgame. Although the theme is the same, and some of the mechanics are quite similar, crawling around on the floor, and spatial skills for estimating firing angles, make SFBM unlike Star Fleet Battles. A playing area of perhaps 8 feet square is the minimum requirement, 12 feet square (or more) is better, with a bare floor or very short carpet. Two or more players plop down their starships on the floor. Everyone plots their moves simultaneously, allocating limited engine energy to some combination of movement, shields and weapons. Moves are executed simultaneously. Weapons have varying arcs of fire, and shield strength is independent on the four sides of the ship, so clever move plotting is critical to victory. After movement, there is simultaneous combat. Shooting is the unusual element of the mechanics. Each starship has a compass card, with a silhouette in the middle. The player must estimate the exact correct angle to fire at, stretch out a string from the center of their card, and hope that their chosen angle intersects the silhouette of the chosen opponent. Damage is logged in points against different capabilities of the starship, allowing for the damaged or crippled ships familiar from the Star Trek TV episodes and films. Different weapons and angles of fire allow for unique abilities for different races and starships. The game was originally published in 1972 as Star Trek Battle Manual (this used the Star Trek name without having properly licensed it, and therefore was not sold for long). The closely related Alien Space Battle Manual came out in 1973, offering a completely different set of alien races and somewhat different hit/damage rules, but allowing for interplay between the two different games.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

3
Michael Scott Kurtick Michael Reitz Lou Zocchi

Publishers

1
Gamescience

Linked items

No linked items imported yet.