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Star Fleet Battle Manual box art
1977 Ranked #10,836

Star Fleet Battle Manual

This tactical space miniatures game has commanders plot movement, shield use, and weapon power before simultaneous combat. Players estimate firing angles with a string, making positioning and spatial judgment decisive for damaging enemy ships.

Wargames Miniatures Movies / TV / Radio theme Measurement Movement Movement Template

Players

2-8

Play time

45-90 min

Age

12+

Complexity

2.38/5

Rating

7.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Star Fleet Battle Manual (SFBM) is a Tactical level Space Combat miniatures wargame for two or more players with spaceships familiar to fans of Star Trek (the original series).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Star Fleet Battle Manual (SFBM) is a Tactical level Space Combat miniatures wargame for two or more players with spaceships familiar to fans of Star Trek (the original series). SFBM is easily confused with the much better-known and much more complex "Star Fleet Battles" boardgame. Although the theme is the same, and some of the mechanics are quite similar, crawling around on the floor, and spatial skills for estimating firing angles, make SFBM unlike Star Fleet Battles. A playing area of perhaps 8 feet square is the minimum requirement, 12 feet square (or more) is better, with a bare floor or very short carpet. Two or more players plop down their starships on the floor. Everyone plots their moves simultaneously, allocating limited engine energy to some combination of movement, shields and weapons. Moves are executed simultaneously. Weapons have varying arcs of fire, and shield strength is independent on the four sides of the ship, so clever move plotting is critical to victory. After movement, there is simultaneous combat. Shooting is the unusual element of the mechanics. Each starship has a compass card, with a silhouette in the middle. The player must estimate the exact correct angle to fire at, stretch out a string from the center of their card, and hope that their chosen angle intersects the silhouette of the chosen opponent. Damage is logged in points against different capabilities of the starship, allowing for the damaged or crippled ships familiar from the Star Trek TV episodes and films. Different weapons and angles of fire allow for unique abilities for different races and starships. The game was originally published in 1972 as Star Trek Battle Manual (this used the Star Trek name without having properly licensed it, and therefore was not sold for long). The closely related Alien Space Battle Manual came out in 1973, offering a completely different set of alien races and somewhat different hit/damage rules, but allowing for interplay between the two different games.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
1–3
Play time
45–90 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

3
Michael Scott Kurtick Michael Reitz Lou Zocchi

Publishers

1
Gamescience

Linked items

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