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Stak Bots box art
2013 Ranked #11,739

Stak Bots

Tactical robot card game has players build stacks, manipulate cards, and attack opposing top bots. Entry effects can trigger long chains, so preparing a stack matters as much as winning a battle.

Family Games Card Game Hand Management Theme: Robots

Players

2-6

Play time

Not listed

Age

7+

Complexity

1.6/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Simple but fun game based on playing from a hand of cards representing robots. Each has special powers and affects the stack (stak) in different ways, making it more tactical than a simple rock-paper-scissors exercise.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Simple but fun game based on playing from a hand of cards representing robots. Each has special powers and affects the stack (stak) in different ways, making it more tactical than a simple rock-paper-scissors exercise. The game functions by giving each player a stack of cards as well as a hand. Each turn, players take a new card from the shared draw pile and may add a face-up card to the stack, trash a card from the stack or from their hand. When a card is played, it will have "entry effect" that may operate on the stack ordering of the player or opponent. Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent's stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase. There is an open turn structure which allows players to carry out actions in any order and any number of times. This means they can react to the often unpredictable results of long entry effect chains, or to cards that their opponents play defensively during your turn. The game is also customisable: you can adjust the complexity or game length by adding more Staks for each player or by changing basic game mechanics.

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Type

1

Category

1

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
10 min
Age
7+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Tom Norfolk

Artists

1
Tom Norfolk

Publishers

2
2D6.EE (Side Quest Games) DogEared Games

Linked items

No published linked games yet.