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Stak Bots box art

Stak Bots

Players

2-6

Time

?-?

Age

7+

Weight

1.6

Rating

6.26

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Stak Bots has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Stak Bots has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Simple but fun game based on playing from a hand of cards representing robots. Each has special powers and affects the stack (stak) in different ways, making it more tactical than a simple rock-paper-scissors exercise. The game functions by giving each player a stack of cards as well as a hand. Each turn, players take a new card from the shared draw pile and may add a face-up card to the stack, trash a card from the stack or from their hand. When a card is played, it will have "entry effect" that may operate on the stack ordering of the player or opponent. Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent's stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase. There is an open turn structure which allows players to carry out actions in any order and any number of times. This means they can react to the often unpredictable results of long entry effect chains, or to cards that their opponents play defensively during your turn. The game is also customisable: you can adjust the complexity or game length by adding more Staks for each player or by changing basic game mechanics.

Category

1

Mechanism

1

Family

1

Type

1

Editions

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Credits

Designers

1
Tom Norfolk

Artists

1
Tom Norfolk

Publishers

2
2D6.EE (Side Quest Games) DogEared Games

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