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Squid Inc. box art
2022 Ranked #18,758

Squid Inc.

This influence-building strategy game has players recruit sea creatures, promote them up a corporate ladder, and finish with the most influence. Limited room at higher levels lets promotions knock rivals downward, rewarding careful use of each creature’s abilities.

Animals Area Majority / Influence King of the Hill Admin: Upcoming Releases

Players

2-4

Play time

60-90 min

Age

14+

Complexity

1.67/5

Rating

6.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Squid Inc., players compete for influence in the high-stakes underwater business world, where power shifts with the tides. Recruit underwater creatures to your side, and lead them up the (metaphorical) food chain, earning more influence the higher they go.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Squid Inc., players compete for influence in the high-stakes underwater business world, where power shifts with the tides. Recruit underwater creatures to your side, and lead them up the (metaphorical) food chain, earning more influence the higher they go. You’ll recruit distinguished business creatures from angler fish to hammerhead sharks, each with a different influence value, and a unique ability. Then, you’ll place them at the bottom of the corporate ladder, trying to outmaneuver your opponents’ creatures and earn them promotions. If there’s no room at the next level, you’ll just have to knock somebody back down! To come out on top, you’ll have to use your creatures’ strengths, and prey on their creatures’ weaknesses. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60–90 min
Age
14+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Ivan Turner

Artists

1
Matijos Gebreselassie

Publishers

1
WizKids (I)

Linked items

No published linked games yet.