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Squid Inc. box art

Squid Inc.

Players

2-4

Time

60-90

Age

14+

Weight

1.67

Rating

6.05

Fit

Teach 2.8

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Squid Inc. has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Squid Inc. has a strong replayability score of 7.85 out of 10.

Luck profile

Squid Inc. has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and player strategy, with luck playing a significant role but not heavily dependent on it.

Overview

In Squid Inc., players compete for influence in the high-stakes underwater business world, where power shifts with the tides. Recruit underwater creatures to your side, and lead them up the (metaphorical) food chain, earning more influence the higher they go. You’ll recruit distinguished business creatures from angler fish to hammerhead sharks, each with a different influence value, and a unique ability. Then, you’ll place them at the bottom of the corporate ladder, trying to outmaneuver your opponents’ creatures and earn them promotions. If there’s no room at the next level, you’ll just have to knock somebody back down! To come out on top, you’ll have to use your creatures’ strengths, and prey on their creatures’ weaknesses. —description from the publisher

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