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Squatter box art
1962 Ranked #19,156

Squatter

This farming game has players raise sheep, sell wool, improve pastures, and become the most successful station owner. Drought, disease, and accidents threaten progress, while fully irrigating and stocking every pasture triggers victory.

Animals Economic Commodity Speculation Roll / Spin and Move

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.47/5

Rating

5.73

Overview

How it plays

How does it play?

"The Australian Wool Game" In Squatter, 2 to 6 Players play as Australian sheep farmers (known colloquially as Squatters) as they work to become the most successful farmer.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"The Australian Wool Game" In Squatter, 2 to 6 Players play as Australian sheep farmers (known colloquially as Squatters) as they work to become the most successful farmer. Each player starts with a sheep station, consisting of 5 Natural Pasture paddocks, fully stocked with 3 'pens' of sheep per paddock. Throughout the game players will earn money by buying and selling their sheep as well as from selling wool once per 'year' (circulation of the board) at the 'Wool sale' space. Players will spend this money to Improve and Irrigate their pastures. As players make their way around the board they will encounter many challenges and face the tribulations of Australian farmers including treating Foot Rot, being injured by a tractor and most devastating of all, droughts. The game ends once one player has Irrigated all of their pastures and stocked each of them with 6 pens of sheep, 30 pens in total, becoming the most successful farmer and winning the game. The game has no player elimination element and everyone stays in the game until the end. Squatter is a quintessential Australian game, becoming an icon of Australian culture and a staple in many Australian homes since it's release at the Royal Melbourne Show in 1962 on the Australian Wool Bureau stand. Squatter has sold over 500,000 copies and is the most successful board game ever developed in Australia.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
90 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Robert C. Lloyd

Publishers

4
(Self-Published) Jedko Games John Sands Pty Ltd Milton Bradley

Linked items

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