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Spy Vs Spy box art

Spy Vs Spy

Players

2-4

Time

?-?

Age

10+

Weight

1.43

Rating

5.58

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Spy vs Spy offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Spy vs Spy has a strong replayability score of 7.9.

Luck profile

Spy vs Spy has a moderate influence of luck. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

The object of the game is to build tunnels to bombs and bring them back to your home base. The bombs have various effects hidden on their base. The tunnels are built through tile laying, so each player (best played with four) digs furiously from his manhole in the corner towards the bombs, hoping to reach 'em first. If you connect tunnels, then you'll be able to try to steal another player's bomb before he brings it home. The basic turn goes like this: First, you move your pawn to another tunnel tile. Second, if you ended up or started on a bomb, test (with a special die) to see if it blows up. Third, draw a tunnel tile (you have a hand of four) and play one. Finally, if you get a bomb home safely, read its message. In addition to the tunnel tiles, there are white, black and grey spy tiles. They are used to block tunnel tiles (each tunnel tile has a little black or white spy drawn in its middle, so you can play a White Spy only on black tunnel tiles and vice-versa; the Grey Spy can be played on either). Spy vs Spy is not be to be confused with Spion & Spion, an entirely different game by the same publisher and credited to Alex Randolph .

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Editions

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Credits

Designers

1
Michael Gray

Artists

1
Antonio Prohias

Publishers

2
MB Spiele Milton Bradley

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