Table feel
Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
Players
2-4
Time
10-20
Age
6+
Weight
1.67
Rating
6.24
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
Spring on a String offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a high replayability score of 7.82.
The final luck score for Spring on a String is 6. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Spring on a String uses laces and an unusual textile board made of felt which can be rolled up and worn in a pocket, making it a perfect travel game. Although it may look like a simple children's game with all those flowers and cute meadow animals, it offers a tense and thinky experience for two to four players of all ages. The board represents a meadow full of flowers. The flowers have a hole in the center in order to thread the lace through them. Players alternate between threading with their lace and trying to collect flowers with as many leaves as possible. They can collect any unoccupied flower on the board but the farther it is, the more lace it requires and they play only as long as the length of the lace allows them. The rules can be explained within a minute, but the game offers quite a lot of strategic depth and thanks to more than thirty animal cards also a huge replayability. At the start of the game, players agree on the amount of animals they want to use, setting up the complexity of the game. Each animal gets its favorite color and adds a special rule to all flowers of that color. —description from the publisher
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.