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Spring And Autumn: Story Of China box art

Spring And Autumn: Story Of China

Players

1-5

Time

120-180

Age

11+

Weight

3.4

Rating

7.83

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game has a moderate level of direct confrontation and a high level of strategic confrontation. Players need to pay attention to each other's strategies and turns, but the level of cooperation required is relatively low.

Replay value

Spring and Autumn: Story of China has a high replayability score due to its strong variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Spring and Autumn: Story of China provides a fresh and engaging experience with high replayability.

Luck profile

The final luck score for Spring and Autumn: Story of China is 7.33, indicating a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies more on player decisions and strategy rather than luck.

Overview

Around 800BC China was blossoming as a civilization. The Zhou emperor sat on the throne of a feudal China and ruled through wise philosophers, able warlords, and a strong army. The Chinese world was making huge cultural, scientific, and philosophical strides. But a single generation later, those same advisors and lords rose up against the throne, and each other, to claim hegemony for their philosophy and way of life. Welcome to the Spring and Autumn period of ancient China. Spring and Autumn: Story of China is a 4X civilization game in which you take control of one of the pre-eminent states of the time to explore the world around you, expand your borders, research powerful advancements, build up your economy, and bring honor upon your name. Your goal is to establish a true dynasty in China. Spring and Autumn: Story of China expands on the system from in Hellenica: Story of Greece, introducing all-new gameplay elements like a philosophy system, diplomacy, enhanced combat, honor, expanded victory conditions, the Great Wall, and did we mention Chinese dragons? As with all "Story of" games, Spring and Autumn: Story of China will include the best AI and solo play system available in a 4x game. Can you guide your civilization during these turbulent times? Will your vision of Chinese civilization be remembered for all time, or will you merely be a stepping stone for another…? —description from the designer

Editions

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Credits

Designers

1
Scott DeMers

Artists

1
Irene Cano (araire)

Publishers

1
Mr. B Games

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