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Spice Merchant box art
2012 Ranked #10,151

Spice Merchant

A market card game has traders invest in spices and build demand by placing matching goods in shared markets. Secret stock scores by market conditions, so every sale also changes the value of rivals’ investments.

Card Game Economic Betting and Bluffing Commodity Speculation

Players

3-4

Play time

Not listed

Age

8+

Complexity

1.17/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Spice Merchant comes across like a minimalistic Reiner Knizia design in which cards are both stocks in the value of goods and the goods being sold.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Spice Merchant comes across like a minimalistic Reiner Knizia design in which cards are both stocks in the value of goods and the goods being sold. Each player starts the game with a hand of seven spice cards, with six types of spices in the game; each player secretly stashes 1-2 cards (depending on the round), and these secret investments will be scored at the end of the round. Six markets are available in the center of the table for players to create demand. On a turn, a player either lays one card face up in front of him – thereby openly showing a stock in a particular type of good – or plays 1-4 cards of the same spice onto a market. Once a market has a type of goods on it, only goods of the same type can be added to it. No market can have more than four cards on it, and the same good can by played into at most two markets. The player then refills his hand to seven cards. When all the markets have cards in them or two markets are full with four cards, the round ends. Each player reveals his secret stock; for each stock card that has a market devoted to it, the player scores 1-10 points, depending on the type of spice and the number of cards in the market. A player can score an identical spice card only if two markets carry this spice. Players clear the markets, then begin a new round. The player with the most points after four rounds wins! Souk features the same gameplay as Spice Merchant, but has a player count of 3-5 instead of 3-4, with a different number of cards in the game and different proportions for each spice.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3
Play time
15 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Gary Kim

Artists

2
Sung-Jin Joo Mathieu Leyssenne

Publishers

3
Bombyx Deinko Games One Moment Games

Linked items

No published linked games yet.