ABG All Board Games
Spartacus Imperator box art

Spartacus Imperator

Players

1-2

Time

?-?

Age

10+

Weight

2.2

Rating

7.67

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Spartacus Imperator has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The player interaction score is average, and the game is moderately easy to learn.

Luck profile

Spartacus Imperator has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role in determining the outcome.

Overview

Smash your chains and fight for your liberty ! Taking the places of Spartacus (-73 to -71), Tryphon (-104 to -101) or Eunus (-139 to -132), during the three Servile Wars which shook the Roman Empire, defy the Roman Consuls (Crassus, Pompey and others) by liberating slaves, ravaging the countryside and pillaging cities in the heart of Italy. Recruit your armies amongst the enslaved warrior tribes of the Gauls, the Dacians, the Germans, the Syrians and the Thracians. Increase your forces tenfold as swiftly as possible before Rome sends its best legions to re-establish the Pax Romana. Only your genius and your knowledge of war can save you and allow you to found a kingdom of former slaves. But be careful, for Roman strategists are watchful, and are taking the new menace more and more seriously. You must conquer or perish... on the cross ! Imperator: for the Romans the word signified a victorious general, and was an honorific title. The nearest term today is marshal, rather than emperor. Declaring Spartacus to be Imperator was an out and out provocation to Roman military nobility which sought honour above all ! THE GAME PLAY Actions in the game Each season, each chief can do 1 to 4 actions (1 in Winter, 3 in Summer and Autumn, 4 in Spring ...) A player takes an action with a chief, and then the other player takes an action too. - Move - Recruit (only for the Slaves, random units) - Ravage (only for the Slaves) - Play a Stratagem (special real historical action) - Reinforcement - Historical new troops (only for the Roman player) Bounty - it can boost recruitment and reinforcement - you gain it with battle victory and ravage Battle - 4 tactical choices (units in first line can make critical hit but are the first to die) - the best general has rerolls - fire phase - 2 melee phases Siege Battle - 2 tactical choices - the best general have rerolls - city gives reroll - 1 or 2 fires phases - 0 to 2 melee phases Specials - Pirate Fleet attempt to escape - slave counters are hidden (not the number but the unity) - two armies of the same player can't be in the same area (jealousy, Roman glory, not enough food for slaves) - dead units can't be recruited or the player must wait one year - The victory conditions can change each year

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Patrick Receveur

Artists

2
Lionel Liron François Vander Meulen

Publishers

1
Hexasim

Linked items

No linked items imported yet.