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Space Rocket box art
2021 Ranked #15,255

Space Rocket

This dexterity stacking game has players spend fuel to build a rockets path toward the moon while collecting resources. The tower can collapse and fuel can run out, so every placement risks ending the mission.

Action / Dexterity Children's Game Stacking and Balancing Space: Earth's Moon

Players

1-4

Play time

Not listed

Age

6+

Complexity

1/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Space Rocket, you are all part of a company that is looking for a way out of space and close to the Moon. Growing fuel, generating fuel, capacity and training.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Space Rocket, you are all part of a company that is looking for a way out of space and close to the Moon. Growing fuel, generating fuel, capacity and training. Includes 3 game modes: cooperative, solitary and competitive. The game box is placed upside-down in the center of the tab. le and on it, the Take-Off card and the Space Rocket. Players start with 10 Fuel tokens. Shuffle all the folded cards (Light Blue Sky, Blue Sky and Outer Space). Also shuffle the 10 Grey Cloud cards with the Moon card below them. Each turn, players must use a Fuel token, place 2 folded cards vertically without touching the rocket and then a Grey Clouds card above them. Finally, they must take the Space Rocket and put it above the card. If it touches a resource, take it. If it touches an Acceleration arrow, repeat your turn. The objective of the game is to reach the Moon with 5 or more coins left. Players lose if the tower of cards fall off or they run out of fuel. For competitive play, the winner is the one with most coins when the last card is played or the cards fall (who makes it fall loses all their coins).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
10 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Joel Pellegrino Hotham

Artists

1
Joel Pellegrino Hotham

Publishers

1
JuegosdeMesa.com.ar

Linked items

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