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Space Rocket box art

Space Rocket

Players

1-4

Time

?-?

Age

6+

Weight

1

Rating

6.64

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Space Rocket has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Space Rocket has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Space Rocket has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Space Rocket provides a good balance between luck and player agency.

Overview

In Space Rocket, you are all part of a company that is looking for a way out of space and close to the Moon. Growing fuel, generating fuel, capacity and training. Includes 3 game modes: cooperative, solitary and competitive. The game box is placed upside-down in the center of the tab. le and on it, the Take-Off card and the Space Rocket. Players start with 10 Fuel tokens. Shuffle all the folded cards (Light Blue Sky, Blue Sky and Outer Space). Also shuffle the 10 Grey Cloud cards with the Moon card below them. Each turn, players must use a Fuel token, place 2 folded cards vertically without touching the rocket and then a Grey Clouds card above them. Finally, they must take the Space Rocket and put it above the card. If it touches a resource, take it. If it touches an Acceleration arrow, repeat your turn. The objective of the game is to reach the Moon with 5 or more coins left. Players lose if the tower of cards fall off or they run out of fuel. For competitive play, the winner is the one with most coins when the last card is played or the cards fall (who makes it fall loses all their coins).

Editions

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Credits

Designers

1
Joel Pellegrino Hotham

Artists

1
Joel Pellegrino Hotham

Publishers

1
JuegosdeMesa.com.ar

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