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Space Crusade box art
Rich game profile

Space Crusade

Space Crusade is a cooperative effort between Milton Bradley UK and Games Workshop. It takes the role-playing elements from Milton Bradley's Heroquest and merges them with Game Workshop's dark vision of the future. From the manual.... "One player must control the aliens. This pla...

Players

2-4

Time

?-?

Age

10+

Weight

2.29

Rating

7.05

Should this hit the table?

Quick read before the metadata.

Space Crusade has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Space Crusade has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Replay value

Space Crusade has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played with its variable setups and random elements. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Space Crusade has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Space Crusade is a cooperative effort between Milton Bradley UK and Games Workshop. It takes the role-playing elements from Milton Bradley's Heroquest and merges them with Game Workshop's dark vision of the future. From the manual.... "One player must control the aliens. This player is called the Alien Player. The other players control the three Commanders and their Space Marines. The players are called the Marine Players. Each game is a mission. The missions are detailed in the Mission Manual. The game starts with the Alien Player reading out one of the missions. A map in the Mission Manual then shows the Alien player how to setup the game boards and Docking boards. The Mission Manual also tell the Alien player how many, and which, Blip tokens he should take, as well as which Reinforcement tokens he may use."

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Stephen Baker

Artists

3
Jim Burns Manhar Chauhan David Sque

Publishers

1
Milton Bradley

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