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Space Blast box art
2004 Ranked #20,835

Space Blast

This simultaneous space-combat game has pilots choose limited actions, destroy rival ships, and finish with the most points when one remains. Missiles, mines, turns, and brakes run out permanently, so every maneuver spends a finite resource.

Wargames Science Fiction Wargame Action Points Action Queue

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.6/5

Rating

5.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Space Blast is a fast paced gamed based on the selection of 0 to 3 actions simultaneously by all players. The board represents deep space with hexagons where up to 6 ships will be firing missiles or laying mines.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Space Blast is a fast paced gamed based on the selection of 0 to 3 actions simultaneously by all players. The board represents deep space with hexagons where up to 6 ships will be firing missiles or laying mines. Every player gets, at the beginning of the game, a fixed amount of limited resources: 10 turns (left or right) 8 missiles 3 mines 2 brakes 4 ships (those tiles are stacked to represent the shield points of a ship) All of those resources are hidden behind a small screen. The goal of the game is simple : There can be only one left so you will have to eliminate all other ships with your missiles and mines. Possible actions: - turn right or left - brake (prevent the ship to move) - fire a missile - drop a mine Everybody then shows his selection of actions to be resolved in a specific order: 1. Turns (the ship turn of 1/6 of hexagon). 2. Every ship advances one hex (except if he chooses to brake). 3. All previously fired missiles advance 3 hexes. 4. Mine Layout. 5. New missiles are fired and advance 3 hexes. All used action counters are then discarded and cannot be used again in the game. The "shield" points are won by the players via a missile hit or the explosion of player's mines. Some can be lost also in the case of collisions. If a player's ship goes off the board because he has no turn or brake left, he's eliminated but still can get points if the mines he had laid out explode. The winner is the one who has the most points when only one ship is left on the board.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2
Play time
20 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Philippe Keyaerts

Publishers

1
NekoCorp

Linked items

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