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Soqquadro box art

Soqquadro

Players

2-12

Time

?-?

Age

6+

Weight

1.5

Rating

5.93

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game soqquadro has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is not a significant emphasis on cooperation in the game.

Replay value

The game soqquadro has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, soqquadro provides a fresh and engaging experience with high replayability potential.

Luck profile

The final luck score for Soqquadro is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Soqquadro is an innovative party game in which what's happening away from the table is as important as what's happening on it. The game takes place in real-time. You draw a card from a deck and search for an object that satisfies the request on the card. The cards come in three colors to identify their difficulty level. When you find the object, place it on the table, move your pawn one step further on the score board and draw another card. When a pawn crosses a Challenge Line for the first time, the game stops for a while and a Challenge is played. The game ends when a pawn reaches or crosses the 16th box on the score board.

Media

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Editions

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Credits

Designers

3
Simone Luciani Lorenzo Tucci Sorrentino Daniele Tascini

Artists

3
Erica de Giglio Erika Vattelapesca Matteo Zanfi

Publishers

1
Cranio Creations

Linked items

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