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The Soo Line box art
2018 Ranked #7,167

The Soo Line

An economic railway game in which players invest, build track, lease routes, and manage dividends across three companies. Withholding lowers share value, so portfolios must peak before the railroads’ stocks collapse.

Strategy Games Economic Trains Auction/Bidding Hexagon Grid

Players

3-5

Play time

Not listed

Age

?+

Complexity

2.11/5

Rating

6.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

THE SOO LINE is a train game set in Michigan’s Upper Peninsula. As in many such games, the players invest in railroad companies, building track to increase the company’s income and paying dividends to the shareholders.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

THE SOO LINE is a train game set in Michigan’s Upper Peninsula. As in many such games, the players invest in railroad companies, building track to increase the company’s income and paying dividends to the shareholders. And as in several of Amabel Holland’s railroad games, track-leasing and cooperation is required to get past high build costs, strict hex limits, and tight cube supplies. Here’s the thing, though: this is a weird game. For one thing, there are only three railroads to invest in, and the majority shareholder makes all decisions when a company operates. This means that when playing with four or five, some players will not be running companies themselves, and will need to rely on savvy investments to stay competitive. Included in these investments are five Private Companies. Privates are seeded with goods at the start of the game and pay a fixed income each round, and each time a railroad delivers goods. Once their goods are gone, the Private closes and the owner derives no further benefit. If a railroad withholds money instead of paying dividends, its share value drops, sometimes drastically. Given enough time, the stock values for all three railroads will tank - the trick is to end the game before that happens, and when you have the most valuable portfolio. As is usually the case in these kinds of things, the winner is the player with the most money - cash on hand plus the value of your stocks. (Note, however, that no play money is provided. If you don’t have poker chips, greenbacks will do in a pinch and make the game very interesting.) Also, there is a cat on the priority deal card.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
3–5
Best with
3–5
Play time
45 min
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Amabel Holland

Artists

1
Ilya Kudriashov

Publishers

1
Hollandspiele

Linked items

No published linked games yet.