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Sons Of Anarchy: Men Of Mayhem box art

Sons Of Anarchy: Men Of Mayhem

Players

3-4

Time

?-?

Age

13+

Weight

2.56

Rating

7.25

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Sons of Anarchy: Men of Mayhem has a high replayability score due to its high variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth.

Luck profile

Sons of Anarchy: Men of Mayhem has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise. With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins. COMPONENTS Early copies of SoA: Men of Mayhem included a manual listing incorrect component counts. The corrected component counts are: 4 Clubhouse cards (1 per player) 4 Player blinds (1 per player) 4 Dice (1 per player) 20 Members (5 per player) 20 Prospects (5 per player) 24 Site Tiles 36 Anarchy Cards 4 Hardcore Anarchy Cards (identifiable by a red border) 136 Cash 34 Order tokens 16 Heat tokens 24 Contraband 24 Guns 1 Reaper Patch NOTES + Due to a packing error many first print copies of the game are missing a reference card, 'The Black Market'. You can find the PDF for this card in the files section of this page. The missing card also comes in both the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion and Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion. + First print copies of SoA: Men of Mayhem include a promo Clubhouse Card for the 'Grim Bastards' Motorcycle Club, which can be used as a substitute for one of the other playable gangs. This promo is also now available as part of a full 5th player expansion in the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion.

Editions

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