Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Additional Credits BGG doesn't include: 3D Artist: Mark Fitzpatrick Sonic, Tails, Knuckes, and Dr. Ivo “Eggman” Robotnik are on a crash course!
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Modular Board
Build the play area from interchangeable sections that vary between games.
Take That
Direct negative effects at selected opponents.
Read the full game description
Additional Credits BGG doesn't include: 3D Artist: Mark Fitzpatrick Sonic, Tails, Knuckes, and Dr. Ivo “Eggman” Robotnik are on a crash course! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog: Crash Course race to be the first player to save (or capture) the most Flicky Birds! If you want to take the victory, then you gotta go fast! How to Play RACE forward, and leave your opponents in the dust! COLLECT items, and then heal damage! WIN if you’re the fastest by collecting Flicky Birds! Selling Points Quick to learn, easy to play, challenging to win! Start racing in minutes! Build-as-you-play track! No race is ever the same! Powerful special items! Go faster, set traps, and slow down opponents! Window-box packaging featuring 4 pre-painted plastic miniatures! —description from the publisher