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Social Train box art

Social Train

Players

2-4

Time

20-30

Age

8+

Weight

1.5

Rating

6.54

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

The game offers a high degree of variability with its gameboard and expansions, allowing for different experiences each time it is played. It also provides deep strategic possibilities and adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Social Train is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players need to choose their passengers and try them to have a pleasant trip in this new social network… Or maybe, they will do anything to make this trip a nightmarish experience. Each turn begins with an event (station card, then each player may perform 3 actions in the order they prefer. The actions are the following: A) Get in: Place a passenger from your hand on an empty seat in the train. Then, place on them one of your meeples and the number of likes according to the seat. Also, place dislikes on the adjacent passengers according to the played passenger. B) Act: Activate the ability of one of your passengers. C) Draw: Draw 2 cards from the Passenger deck. When a passenger has 5 cubes, the player who controls them scores immediately: Return to the supply all the dislikes and the same number of likes. Leave the rest in your supply. The game ends when the last card of the Event deck is drawn and the player with the most likes is the winner. —description from the publisher

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Raul Franco Jiménez

Artists

2
Alba Aragon Amelia Sales

Publishers

1
GDM Games

Linked items

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