Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Pitch: Ancient Egypt... The temple of Sobek is being built and the market place is thriving.
Core mechanisms
Key systems that shape the decisions players make.
Auction: Dutch
Bid against other players to determine who receives an item, action, or priority.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Set Collection
Gather related items that become more valuable when scored together.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
Pitch: Ancient Egypt... The temple of Sobek is being built and the market place is thriving. Loads of goods arrive by ship for the construction site and it is a race to pick the best items in order to sell them with the most profit. Of course, with so much at stake, not all the moves are legal, corruption is everywhere and cordiality scarce. Because in the end there can be only one winner! --- Famous Bruno Cathala's (Cyclades, Dice Town, Shadows Over Camelot, Mr. Jack, MOW...) latest design is a fast paced card game well suited for the whole family, with tactical choices, luck, and a bit of cunning. Each turn you have to choose if you want to take a goods card, play a character with a special power or display a set of matching goods cards. While taking a profitable card, you often collect corruption points, which add up in a pile in front of you. During each round five sets of nine cards are put at the players' disposal. When all cards are gone, there is a scoring for all displayed cards, but beware, the player with the most corruption sigils sees his income almost cut down in half. The game ends after 3 rounds or if a player has reached a hundred points.