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Snakesss box art

Snakesss

Players

4-8

Time

?-?

Age

12+

Weight

1.13

Rating

6.38

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Snakesss has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in this game.

Replay value

Snakesss has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, providing deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it is still manageable for most players.

Luck profile

Snakesss has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Snakesss provides a good balance between luck and player agency.

Overview

The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it. In Snakesss, you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right, the more points you cash in — unless, of course, you get one of the snake cards. All the snakes already know the answer, so their job is a bit simpler. To score points, they have to sabotage the discussion and mislead the other players. —description from the publisher

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